Core Keeper 1.0.0 Full Launch Update Patch Notes
![Core Keeper Full Launch Update Patch Notes](/blogs/patch_notes.png)
Gameplay:
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3 new Hydra bosses: Defeat them all to gather the remaining soul powers.
- Urschleim: The Passage boss. A challenge to be overcome.
- The ??? boss: The final boss of the current chapter of our story.
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New combat playstyles: Mage and Warlock.
- These have been added through new equipment, weapons, skills, talents, and character backgrounds.
- Mage playstyle: Focuses on consuming mana to deal great magical damage.
- Warlock playstyle: Engages in combat by summoning minions to fight enemies.
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New biome: The Passage:
- A dangerous place at the edge of the world with roaming enemies and a big looming threat.
- Surviving the Passage offers great rewards.
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New world generation:
- New worlds are no longer infinite, making exploration more rewarding.
- Worlds are now created using a seed, making generated terrain, boss arenas, and unique items appear in the same locations.
- New world generation parameters allow players to control key features like water and ore generation, biome chaos, etc.
- Improved world layout with more structured tunnels, rivers, chasms, etc.
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PvP: Added as an option that can be enabled through the pause menu.
- Teams can be assigned for team battles.
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Hivemother statue replacement:
- Replaced by a statue of Malugaz the Corrupted, who is now the third story boss.
- Hivemother changed to an optional boss. Difficulty and crafting options have been adjusted.
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Waypoints: A new method to teleport through the world, occasionally found in key locations.
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New items:
- 53 new pieces of equipment.
- 8 new weapons.
- 1 new legendary weapon.
- 3 new Summoning Tomes for summoning different minions.
- 3 new items that permanently increase max health.
- New fishes in the Passage:
- Terra Trilobite, Litho Trilobite, Greenhorn Pico, Pinkhorn Pico, Riftian Lampfish.
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New pets:
- Pheromoth: Eggs can be found in mold biomes within Azeos Wilderness.
- Snugglygrade: Eggs can be found in the Passage.
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New cattle:
- Dodo: Roams in the forests of Azeos Wilderness and produces eggs when fed insects.
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New critter:
- Drape Ray: Can be found flying around in the Passage.
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New enemies:
- Shrooman Brute (Dirt biome).
- Caveling Mummy (temples in the Desert of Beginnings).
- Sulfur Worm (Passage).
- Colossal Amoeba (Passage).
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New materials in the Passage:
- Pandorium Ore, Calcified Shell, Cytoplasm.
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80+ new hand-made scenes: Thanks to the creative community!
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New achievements: 7 in total.
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New colors for paint brushes: Peach and Teal.
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Skill updates:
- Mining skill: “Self-mending alloy” replaces “Night vision”.
- Gardening skill: “Feast for the eyes” replaces “Bottomless watercan”.
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New potions:
- Arcane Potion: Increases magic damage.
- Pact of Power Potion: Increases minion damage.
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Fishing updates:
- Fishing minigame removed based on player feedback.
- Fishing skill “Chewy Bait” replaces “Throwing Expert”.
- Fishing skill “Angler’s advantage” changed to increase the chance of higher rarity fish.
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New item drop:
- A Giant Bug Brain now drops from Ra’Akar, which can be used to craft the new Hydra Altar in the Solarite Workbench.
Graphics:
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Improved visuals:
- The Core and the statues surrounding it.
- Tree trunks.
- Multiple hairstyles while a hat is equipped.
- Seeds, with added color to make them more distinguishable.
- Character creation UI.
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Display settings:
- Added Integer Scaling display setting: Resizes the game image to perfectly align with display pixels, making everything super sharp ("pixel-perfect").
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Lighting and effects:
- Implemented a new indirect lighting solution: More accurate, faster, and visually appealing.
- Upgraded screen-space ambient occlusion: Now has a softer look with a smaller performance impact.
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Camera improvements:
- Improved the smoothness of the game camera when moving.
Balancing:
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Food and potion duration:
- Food buffs with a duration of 5 minutes have generally been increased to 10 minutes.
- Increased the duration of Enrage Potion, Keen Potion, and Unusual Potion to 1 minute.
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Mining and fishing adjustments:
- Balanced health and damage reduction on walls, and mining damage done by tools, reducing the hits needed to destroy walls.
- Reduced the number of hits required to max out the mining skill.
- Reduced the number of catches required to max out the fishing skill.
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Buff adjustments:
- Changed starving and well-fed buffs to no longer affect movement speed.
- Merged damage and max health conditions into one for readability.
- Reduced max health reduction from starving to be less punishing.
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Talent adjustments:
- Increased damage from "Taking a step back" and "Charging in" talents.
- Reduced values from "Meticulous miner" and "Poison coated weapons" talents.
- Increased value from the "Not so picky" talent for better balance against the "Healthy diet" talent.
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Loot and drop rates:
- Increased the amount of materials and potions from chests throughout the world.
- Increased visibility distance of ores with the Core Iris offhand.
- Reduced drop chance for common valuables to avoid inventory bloat.
- Nature and Mold Walls no longer drop any valuables or loot.
- Increased the drop chance of the Cipher Parchment from Igneous the Molten Mass.
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Item adjustments:
- Adjusted several items (e.g., Glow Tulip, Scholar set, Fireball Staff) to use magic-related stats.
- Some weapon projectiles now bounce off walls, objects, and creatures.
- Sticky Stick projectiles: Bounce up to 3 times.
- Galaxite Chakram projectiles: Bounce up to 4 times.
- Throwing daggers: Windup attack adds up to 10 bounces.
- Moved some crafting options between Alchemy Table and Distillery Table for better progression.
- Adjusted materials required for some potions.
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Combat changes:
- Increased attack speed for equipment and consumables to be a more competitive stat.
- Reduced portal charge-up time to half of its previous duration.
- Recall idols now drop from more destructibles throughout the world.
- Buffed damage of all melee weapons to make them more competitive with ranged weapons.
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Boss and item changes:
- Slightly increased the minimum number of items dropped by bosses.
- Increased stack size to 9999 per item slot.
- Reduced the number of hits required to max out the melee skill.
- Reduced melee damage gained from the Miner's equipment set bonus.
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Gemstone availability:
- Mimites now have a small chance to drop Jungle Emeralds, Desert Rubies, and Ocean Sapphires.
- Small Sun Crystals also have a small chance to drop these gemstones in their respective biomes.
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Durability adjustments:
- Adjusted durability of weapons and tools to match their attack speed.
- Weapons and tools from old saves may be reinforced or have adjusted durability after the update.
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Seed drop rates:
- Reduced seed drops from destructibles in Azeos Wilderness and Desert of Beginnings.
- Increased seed drops from enemies and crates in the Dirt biome.
Audio:
- Ambient sounds: Increased the volume of several ambient sounds.
- Sound effects:
- Changed the sound effect for harvesting crops.
- Improved audio for hitting explosive walls.
Bug Fixes:
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Networking:
- The game now uses a server-authoritative networking model with client-side prediction, solving various multiplayer bugs, especially with poor network connectivity.
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UI and visuals:
- Fixed a bug where text from the Core speaking would sometimes appear behind adjacent objects.
- Fixed an issue where the shortcuts window would not show shortcuts correctly in Thai.
- Fixed a bug where non-helm items would appear in the wrong slot for a few seconds when quick-moving using shift-click.
- Fixed a bug where the "A Good Life" achievement would trigger for other players instead of the player feeding the cattle.
- Fixed a bug where the Mold Tree received its own shadow under ceiling light.
- Fixed a bug where certain objects (like pillars) appeared very dark under ceiling light.
- Fixed a bug where boss damage reduction had no effect on some projectiles shot by bosses.
- Fixed a bug where no error message was shown when a non-existing Game ID was provided.
- Fixed a bug where a too-short Game ID caused an error.
- Fixed an issue where map markers were not positioned pixel-perfectly, causing them to render weirdly.
- Fixed an issue where the wrong colors on player clothes would be shown when eating a Spooky Pop Candy.
- Fixed a bug where conditions on creatures would show up while hovering them in the player’s inventory in creative mode.
- Fixed a bug that made some areas in the Wilderness spawn with normal tilled dirt ground instead of tilled grass.
- Removed an evil stray pixel in the Lava Rock Block sprite.
- Fixed a bug that caused certain tiles to be visible through water in the Water Well and Mold Well.
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Gameplay mechanics:
- Hoed nature ground no longer appears on the map, similar to other hoed ground types.
- It is now possible to open cracked eggs by right-clicking on them in the hotbar.
- Fixed an issue where enemies would sometimes attack murals with melody signs.
- Fixed an issue where breaking the Crystal Snail shell would not drop any ore in casual mode worlds.
- Fixed a bug where players could dodge and parry at the same time, causing unexpected behavior; now, parry takes priority over dodge.
- Players are no longer stunned if parrying an attack that would otherwise stun them.
- Conditions that are triggered when mining wall blocks, like the “Pick and run!” talent, no longer trigger if 0 damage is dealt to the wall block.
- Fixed a multiplayer issue where players using rotated beds appeared to be sitting on the bed.
Other:
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Merchant changes:
- The Cloaked Merchant no longer sells the Flintlock Musket but now sells the summoning item used to resummon the ??? boss, available after defeating the ??? boss once.
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World management:
- Players can now export and import worlds via mod.io.
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User interface improvements:
- Added a loading indicator at the bottom right of the screen during game loading.
- Updated credits.
- Renamed the wall category in creative mode to “block” and moved base building walls to the base building category.
- Added an inventory sort button to the player's inventory UI.
- Players unlock the souls UI directly after talking to the Core and activating the statues, without needing to wait for the full dialogue.
- Improved the ordering of items in the creative mode UI.
- Added an option in UI settings to show keyboard numbers on the hotbar.
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Creative mode additions:
- The craftable Skeleton decor now has 2 slots like the Deceased Explorer.
- Added Ancient Coins to the creative mode under the Other/Currency category.
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Gameplay improvements:
- Shrooman enemies no longer attack cattle.
- The scene containing the Thread of Fate is now guaranteed to spawn in the Desert biome for new worlds.
- Beach Blocks and Desert Blocks can now be smelted in the Glass Smelter.
- Implemented rumble feedback on controllers, triggered by various in-game actions.
- Items in the hotbar can now be used or consumed by right-clicking on them.
- Made Glowbugs placeable on pits.
- Changed the tiles that the Grubzooka and Burnzooka can destroy.
- Reworked the pick-up system for a more stable animation when players pick up items.
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Network and performance:
- Ping value now shows only the network round trip time to the host or server instead of the full processing and network delay.